Mar 212009
 

Achaea MUD ZMud script for various reflex actions. Useful to anyone simply for the text highlights.

#CLASS {Reflex}
#CLASS 0
#CLASS {Reflex|Theft}
#ALIAS  _TheftPrevention {
#IF (not @Mud.Logging) {#BUTTON Log}
#IF  (not @Personal.ItemLockDown) {#BUTTON bItemLockDown}
}
#TRIGGER  {^A dark stream of primal chaos flows out of your being.$} {
_Alert  SOULMASTER
_TheftPrevention
lose soulmaster
}
#TRIGGER  {^You feel your will manipulated by the soulmaster entity.$} {
_Alert SOULMASTER
_TheftPrevention
lose soulmaster
}
#TRIGGER  {^(%w) snaps h?? fingers in front of you.$} {
_Alert THEFT ATTEMPT  BY %1
yell %1 trying to rob me
_TheftPrevention
} ""  {case}
#TRIGGER {^You drop a canvas backpack.$} {
take  pack231879
wear pack231879
_TheftPrevention
}
#TRIGGER  {^You remove a canvas backpack.$} {
_Alert THEFT ON PACK
wear  pack231879
_TheftPrevention
}
#CLASS 0
#CLASS  {Reflex|Theft|TheftLockdown}
#VAR Cloths  {shirt|trousers|pack|shoes|boxers|vest|cloak}
#TRIGGER {^You get %d  gold sovereigns from a canvas backpack.$} {put gold in pack}
#TRIGGER  {^You remove *({@Cloths}).$} {wear %1}
#TRIGGER {^You take a[n ](*)  from a canvas backpack.$} {put %1 in pack}
#CLASS 0
#CLASS  {Reflex|Fishing}
#TRIGGER {^You feel a fish nibbling on your hook.$}  {#ALARM +2.1 {tease line}}
#TRIGGER {^You stagger as a fish makes a  large strike at your bait.$} {
#COLOR bright,red
#ALARM +1.5  {JERK POLE}
}
#TRIGGER {^You feel a fish make a small strike at  your bait.$} {
#COLOR bright,red
#ALARM +2.1 {tease line}
}
#TRIGGER {^You see the water ripple as a fish makes a medium  strike at your bait.$} {
#COLOR bright,red
#ALARM +1.7 {JERK  POLE}
}
#TRIGGER {^You quickly jerk back your fishing pole and  feel the line go taut.} {
#ADDKEY Personal Balance 0
#EXEC  _WaitForEQBal
#EXEC _SendCommandOnPrompt "REEL LINE"
}
#TRIGGER  {^Relaxing the tension on your line, you are able to reel again.$} {
_WaitForEQBal
#ADDKEY Personal Balance 0
#EXEC _SendCommand  "REEL LINE"
}
#TRIGGER {bait hook with worm -------- cast line  direction} {} "" {disable}
#CLASS 0
#CLASS {Reflex|Gold}
#TRIGGER  {* sovereigns spills from the corpse.$} {
#IF (@Personal.Hunting) {
#EXEC _ActionAdd Take gold
#EXEC _ActionAdd Put "gold|pack"
}
} "" {disable}
#CLASS 0
#CLASS {Reflex|QuestItems}
#TRIGGER  {^A %w iconic shard appears and clatters to the ground.$} {#IF  (@Personal.Hunting) {#EXEC _ActionAdd Take shard}}
#TRIGGER  "TrigDeathFall" {* (%w) %w {out of|from} the corpse*} {
#IF  (@Personal.Hunting and not @Personal.LeaveDeadDrops) {
#EXEC  _ActionAdd Take %1
#IF (%1=sovereigns) {#EXEC _ActionAdd Put  "gold|pack"}
}
#ADDKEY Mud IgnoreNextPrompt 1
}
#CLASS  0
#CLASS {Reflex|rCrystalism}
#TRIGGER {^You lay your hands on  the Master Crystal, and draw a (%w) from it.$} {#EXEC  _SendCommandOnPrompt "inr %1"}
#CLASS 0
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